At a glance
- Talent trees
- Arcane, Fire, Frost
- Talents
- 53
- Talent Points
- From level 10, maximum 51 (talent planner assumption)
Class description
Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.
Introductory text of the class from the German game client.
This page lists all talents for Mage by tree and row. You can spend and share your points in the Talent planner.
Talent tree Arcane
18 talents.

Arcane Resilience
Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.
Rank 3: Increases your Armor by an amount equal to 75% of your Intellect.

Improved Channeling
Rank 1: Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

Wand Specialization
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.

Missile Barrage
Rank 1: Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
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Arcane Concentration
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Magic Absorption
Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Arcane Subtlety
Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Arcane Blast
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Arcane Impact
Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
Rank 3: Increases the critical strike chance of your Arcane spells by 6%.

Arcane Geometry
Rank 1: Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.

Arcane Meditation
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.

Improved Counterspell
Rank 1: Your Counterspell also Silences the target for 2 sec.
Rank 2: Your Counterspell also Silences the target for 4 sec.

Arcane Shielding
Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Arcane Wrath
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Arcane Mind
Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Presence of Mind
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Instability
Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Talent tree Fire
17 talents.

Accelerant
Rank 1: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Rank 5: Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

Incineration
Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 5: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

Impact
Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.

Flame Throwing
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.

Ignite
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Burning Soul
Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Pyroblast
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Improved Flamestrike
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.

Improved Fire Blast
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

Master of Elements
Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Heating Up
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Improved Fire Ward
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Improved Scorch
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Blast Wave
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Critical Mass
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.

Fire Power
Rank 1: Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Combustion
Rank text not resolved in client export.
Talent tree Frost
18 talents.

Precision
Rank 1: Improves your chance to hit with all spells by 2%.
Rank 3: Improves your chance to hit with all spells by 6%.

Improved Frostbolt
Rank 1: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Rank 5: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.

Frost Warding
Rank 1: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 2: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

Frostbite
Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Improved Frost Nova
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost
Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Ice Shards
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.

Ice Lance
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Improved Blizzard
Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Frost Channeling
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Shatter
Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.

Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Arctic Reach
Rank 1: Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Fingers of Frost
Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
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Improved Cone of Cold
Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.

Cold Snap
Finishes the remaining cooldown on all your other Frost spells.

Winter's Chill
Rank 1: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank text not resolved in client export.

Ice Barrier
Rank text not resolved in client export.
Data & sources
German rank text is shown only where values and wording exactly match the English text. Otherwise, the English original remains. More under Data sources.
- Talents, rows and English rank text: Client data and matching ↗ Own client base files; do not contain current hotfix data · Build 1.60.1.70755 · Retrieved 04.11.2026
- Class name and introductory text: Game client via wago.tools ↗ Build 1.60.1.70532 · Retrieval unknown

